User talk:Sandbagging

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You have been blocked indefinitely from editing because your account is being used only for vandalism.
If you think there are good reasons for being unblocked, please read the guide to appealing blocks, then add the following text below the block notice on your talk page: {{unblock|reason=Your reason here ~~~~}}.  Alexf(talk) 02:02, 3 November 2018 (UTC)[reply]

This unblock request has been declined due to your history of vandalism and/or disruption to this encyclopedia. However, we are willing to give you another chance provided that you can earn back the trust of the Wikipedia community. To be unblocked you need to demonstrate that you are willing and able to contribute positively to Wikipedia. You can do this by:

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  • If you have trouble choosing an article to improve, see this index of articles needing improvement for ideas. Once you have decided on the article you will propose improvements to:
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    5. You can now save the page. However, if your edits will include citations to reliable sources (which they should), add the following template to the end of your prose: {{reflist-talk}}. Once you have added the template, click Publish changes.
  • Now, edit that content. Propose significant and well researched improvements by editing the selected portion of the article. Please note that we are not looking for basic typo corrections, or small unreferenced additions; your edits should be substantial, and reflect relevant policies.
  • When you are done with your work, re-request unblocking and an administrator will review your proposed edits.
    • If we (including the original blocking admin) are convinced that your proposed edits will improve Wikipedia as an encyclopedia, you will be unblocked.

If you need help while working with your proposed edits, you may add "{{Help me|your question here ~~~~}}" to your talk page. Thank you. 331dot (talk) 15:10, 9 May 2020 (UTC)[reply]

Development[edit]

Differences from previous games[edit]

Prior Zelda games have employed a theme of two separate, yet connected, worlds. In A Link to the Past, Link travels between a "Light World" and a "Dark World"; in Ocarina of Time, as well as in Oracle of Ages, Link travels between two different time periods. The Zelda team sought to reuse this motif in the series' latest installment. It was suggested that Link transform into a wolf, much like he metamorphoses into a rabbit in the Dark World of A Link to the Past.[a] The concept for Link to transform into a wolf and its surrounding narrative elements came from a dream that Aonuma had while overseas on a business trip. He dreamt that he was a wolf, locked inside a cage, and after he woke up, he was confused and disoriented and it took a while for him to remember where he was.[1] The story of the game was created by Aonuma, and later underwent several changes by scenario writers Mitsuhiro Takano and Aya Kyogoku.[2][3] Takano created the script for the story scenes,[2] while Kyogoku and Takayuki Ikkaku handled the actual in-game script.[4] Originally, Link was planned to be a wolf from the game's start to bluntly contrast the Ocarina of Time formula, but this was changed so that new players could be eased into Zelda's traditional gameplay and narrative formula. The narrative premise in the story regarding the children of Ordon village getting kidnapped was an example of the game featuring darker story elements than any past iteration.[1]

From a gameplay perspective, the "twilight world" portions of the game were vaguely inspired by the fact that prior Zelda games had always distinctively separated its dungeons from its overworld. It was wondered what the result would be if you took a traditional Zelda dungeon and put it inside the open world instead. This resulted in the hunt for tears of light the player partakes in when in the twilight covered world. Regarding the atmosphere of the Twilight covered Hyrule, as well as the Twilight Realm dungeon later in the game, the intent was to make players feel uncomfortable, however special care was taken to ensure that this was balanced right, so that it did not make the player so uncomfortable that they did not want to progress further or could not enjoy the experience.[1]

Aonuma left his team working on the new idea while he produced The Minish Cap for the Game Boy Advance. When he returned, he found the Twilight Princess team struggling. Emphasis on the parallel worlds and the wolf transformation had made Link's character unbelievable. Aonuma also felt the gameplay lacked the caliber of innovation found in Phantom Hourglass, which was being developed with touch controls for the Nintendo DS. At the same time, the Wii was under development with the code name "Revolution". Miyamoto thought that the Revolution's pointing device, the Wii Remote, was well suited for aiming arrows in Zelda, and suggested that Aonuma consider using it.[b]

Artwork and Graphics[edit]

In this game, Link's wolf form was designed using cartoon technology in order to give his wolf form a fairy-type quality that is absent in his human form. Zelda and Midna's designs hail from opposite sides of the world, as Zelda's outfit is of the Western world while Midna has a Middle Eastern flavor. [5]

New Block Appeal[edit]

This user's unblock request has been reviewed by an administrator, who declined the request. Other administrators may also review this block, but should not override the decision without good reason (see the blocking policy).

Sandbagging (block logactive blocksglobal blockscontribsdeleted contribsfilter logcreation logchange block settingsunblockcheckuser (log))


Request reason:

I will try to cite only reliable sources both online and offline, and use my own words when editing Wikipedia so I don't get in trouble for copying and pasting. If I missed anything in my proposed edits on this page, let me know. Thank you. Sandbagging (talk) 19:49, 9 May 2020 (UTC)[reply]

Decline reason:

Looking at the edits your have done with talk page access reinstated for a request, the categories your created earlier today alone bring into question your motives. With your previous edits, I feel leaving you blocked, and reinstating the talk page access block is the being thing to be done here. RickinBaltimore (talk) 14:43, 13 May 2020 (UTC)[reply]


If you want to make any further unblock requests, please read the guide to appealing blocks first, then use the {{unblock}} template again. If you make too many unconvincing or disruptive unblock requests, you may be prevented from editing this page until your block has expired. Do not remove this unblock review while you are blocked.

@Jpgordon: Like I said above I totally rewrote my proposed section of the article. Is it suitable now? Thank you. Sandbagging (talk) 05:34, 11 May 2020 (UTC)[reply]

Some other admin will review this; I'm ignorant in the subject matter -- I just recognized cut-and-paste. --jpgordon𝄢𝄆 𝄐𝄇 14:45, 11 May 2020 (UTC)[reply]

New Section Draft for French Lick Resort Casino Article[edit]

If I want to add a picture to this article, should I upload it here on Wikipedia or on whatever Wikimedia site stores all the pictures? (I forgot its name) Sandbagging (talk) 23:41, 10 May 2020 (UTC)[reply]

I suggest using Wikipedia:File Upload Wizard, which will help you determine where to upload the picture and guide you through the copyright questions. GoingBatty (talk) 23:54, 10 May 2020 (UTC)[reply]
Okay, thanks! I'll do that if my unblock appeal is successful. Sandbagging (talk) 23:56, 10 May 2020 (UTC)[reply]

Valley Tower[edit]

The newest expansion of the resort, Valley Tower, opened in November 2019. With 71 rooms and suites, it offers a new type of resort experience, with modern and spacious accommodations and adjoining rooms. It is also situated on the grounds of the French Lick Springs Hotel, allowing convenient access to both the Event Center and the casino. [6]

Saving this for later[edit]

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Putting this here because I wish there was really a Wikipedia version of Monopoly and I find this board amusing.

Sorry to sound impatient; I'm just wondering when my unblock request will be reviewed and either approve or denied. Thank you. Sandbagging (talk) 21:13, 12 May 2020 (UTC)[reply]

Your request is open and visible to administrators. Like other editors, administrators are volunteers who do what they can when they can. Your request will be reviewed in due course, please be patient. 331dot (talk) 21:42, 12 May 2020 (UTC)[reply]
All right. I'll be patient. Sorry. Sandbagging (talk) 21:49, 12 May 2020 (UTC)[reply]

UTRS[edit]

UTRS #30546 was submitted on 2020-05-13 15:16:24 . This review is now closed. --Deep fried okra User talk:Deepfriedokra 23:20, 13 May 2020 (UTC)[reply]

Your UTRS Account[edit]

Right now you do not have wiki email enabled on your onwiki account, and therefore we are unable to verify you are who you say you are. To prevent duplicate notices to your talkpage about this, the account has been deleted and you will need to reregister. -- DQB (owner / report) 00:15, 16 May 2020 (UTC)[reply]


Cite error: There are <ref group=lower-alpha> tags or {{efn}} templates on this page, but the references will not show without a {{reflist|group=lower-alpha}} template or {{notelist}} template (see the help page).

  1. ^ a b c Cite error: The named reference :0 was invoked but never defined (see the help page).
  2. ^ a b "Iwata Asks : The Legend of Zelda: Twilight Princess : Like Trying to Mold Clay". Iwata Asks. Nintendo. November 2006. Archived from the original on July 25, 2015. Retrieved April 6, 2015. Mitsuhiro Takano: My name is Takano. I was basically in charge of the story scripting for Twilight Princess, but I was also involved in the development of the cut-scenes and a few of the events in the game.
  3. ^ 勝田哲也 (March 7, 2007). "Game Developers Choice Awards、BEST GAMEは「Gears of War」". GAME Watch (in Japanese). Impress Watch Corporation. Archived from the original on January 8, 2011. Retrieved June 27, 2010. Eiji Aonuma: 僕が書いたストーリーをものすごく良いものに変えてくれたシナリオ担当の高野充浩さんと京極あやさん / Those responsible for the scenario, Mr. Mitsuhiro Takano and Mrs. Aya Kyogoku, made some really great changes to the story I wrote [...]
  4. ^ "Iwata Asks : The Legend of Zelda: Twilight Princess : Ideas Born Out of Functionality". Iwata Asks. Nintendo. November 2006. Archived from the original on July 25, 2015. Retrieved April 6, 2015.
  5. ^ Hyrule Historia. Dark Horse Books. 2013. pp. 171–197. ISBN 978-1-61655-041-7.
  6. ^ frenchlick.com, Retrieved May 10, 2020