The Minrothad Guilds

From Wikipedia, the free encyclopedia
The Minrothad Guilds
AuthorsDeborah Christian and Kim Eastland
GenreRole-playing game
PublisherTSR
Publication date
1988

The Minrothad Guilds is an accessory for the Dungeons & Dragons fantasy role-playing game. It was written by Deborah Christian and Kim Eastland, and published by TSR in 1988.

Contents[edit]

The Minrothad Guilds is a sourcebook that details trading guilds and their islands.[1] The Minrothad Guilds are fictional seaborne merchants, and the book covers life, society, and politics in their lands.[2]

Publication history[edit]

The Minrothad Guilds (GAZ9) was written by Deborah Christian and Kim Eastland, with a cover by Clyde Caldwell and interior illustrations by John Lakey, and was published by TSR in 1988. It comprises a 64-page "Dungeon Master's Booklet", a 32-page "Player's Booklet", a large color map, and an outer folder.[1]

Reception[edit]

Jim Bambra briefly reviewed The Minrothad Guilds for Dragon magazine #151 (November 1989).[2] Bambra wrote that the book "bring[s] trading adventures into the forefront of fantasy gaming", and that with rules regarding trading, "fame and fortune can now be gained in ways other than mere adventuring".[2]

Lawrence Schick, in his 1991 book Heroic Worlds, stated that The Minrothad Guilds covers "everything you need to know to be an ocean-going merchant".[1]

References[edit]

  1. ^ a b c Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. pp. 141–142. ISBN 0-87975-653-5.
  2. ^ a b c Bambra, Jim (November 1989). "Role-playing Reviews". Dragon (#151). Lake Geneva, Wisconsin: TSR: 40.