The Maltese Clue

From Wikipedia, the free encyclopedia
The Maltese Clue
AuthorsPaul Karczag
First published1979

The Maltese Clue is an adventure for fantasy role-playing games published by Judges Guild in 1979.

Contents[edit]

The Maltese Clue is a tournament adventure scenario designed for mid-level player characters who are associates or members of a thieves' guild; the adventure has a detective aspect, inspired by The Maltese Falcon, and the players must explore a castle that was based on Hedingham Castle.[1]

Publication history[edit]

The Maltese Clue was written by Paul Karczag, with art by Kevin Siembieda, and was published by Judges Guild in 1979 as a 48-page book.[1]

Reception[edit]

Patrick Amory reviewed The Maltese Clue for Different Worlds magazine and stated that "If you don't mind AD&D humor this one should be good for several somewhat ludicrous sessions of play."[2]

References[edit]

  1. ^ a b Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 106. ISBN 0-87975-653-5.
  2. ^ Amory, Patrick (September 1981). "Judges Guild and D&D: a guide for the discriminating GM". Different Worlds (14): 8.