Talk:TeamLab (art collective)

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Wiki Education Foundation-supported course assignment[edit]

This article was the subject of a Wiki Education Foundation-supported course assignment, between 13 January 2021 and 14 April 2021. Further details are available on the course page. Student editor(s): Kokoplatt.

Above undated message substituted from Template:Dashboard.wikiedu.org assignment by PrimeBOT (talk) 04:03, 18 January 2022 (UTC)[reply]

Overview Edit Request (by teamLab Member)[edit]

  • What I think should be changed:

I would suggest that the overview be adjusted to something along the following lines:

teamLab is an international art collective, an interdisciplinary group of various specialists formed in 2001 in Tokyo, Japan. The group consists of several hundred artists, programmers, engineers, CG animators, mathematicians and architects. teamLab creates artworks using digital technology in order to explore new perceptions of the world and new relationships between people.[1]

teamLab has been the subject of numerous exhibitions at venues worldwide, including New York, London, Paris, Singapore, Silicon Valley, Beijing, Taipei, and Melbourne among others. They have permanent teamLab Borderless museums in Tokyo (2018) and Shanghai (2019), as well as a temporary teamLab Planets exhibition in Tokyo (2018 - 2022). Their latest large-scale permanent exhibition teamLab SuperNature is also open in Macao (2020).

teamLab’s works are in the permanent collection of the Art Gallery of New South Wales, Sydney; Art Gallery of South Australia, Adelaide; Asian Art Museum, San Francisco; Asia Society Museum, New York; Borusan Contemporary Art Collection, Istanbul; National Gallery of Victoria, Melbourne; and Amos Rex, Helsinki. teamLab is represented by Pace Gallery, Martin Browne Contemporary and Ikkan Art International.[2]

  • Why it should be changed:

This provides more detailed information about teamLab's history and corrects inaccuracies in the current article. For instance, teamLab no longer refers to themselves as "Ultra-technologists."

  • References supporting the possible change (format using the "cite" button):

Mkane12 (talk) 10:11, 21 April 2021 (UTC)[reply]

References

  1. ^ "teamLab BIOGRAPHY". teamLab.art. teamLab. Retrieved 13 October 2020.
  2. ^ "Vol.1 Cubic Shower by teamLab 2020 press release EN" (PDF). teamLab.art. teamLab. Retrieved 13 October 2020.
 Partly done: Hi. The lede was slightly edited. The rest was not included because a) it's unreferenced, and b) the source cited is a press release. PK650 (talk) 05:49, 9 September 2021 (UTC)[reply]

History Section Addition Request (by teamLab Member)[edit]

  • What I think should be changed (include citations):

I would suggest the addition of the following "History" section:

teamLab was founded in 2001 by Toshiyuki Inoko and several of his friends in order to create “an experimental place of ‘collective creation’”. The goal of the collective was to change peoples’ values through art.[1]

Although teamLab made little in the way of profit at first, it began to grow its reach through the creation of websites and smartphone applications, as well as office and store designs for outside corporations, which it used to sustain its art creations.[2]

Then in 2011, the collective was invited by artist Takashi Murakami to make its debut in the art world at the KaiKai Kiki Gallery in Taipei with a series of installations. From there, teamLab was able to join major contemporary art exhibitions, including the Singapore Biennale in 2013, and in 2014, New york PACE Gallery started to help promote teamLab’s work. These opportunities culminated in the group organizing its own exhibition in Tokyo in 2014.[3]

  • Why it should be changed:

This provides more information about the history of teamLab for readers.

  • References supporting the possible change (format using the "cite" button):

Mkane12 (talk) 10:21, 21 April 2021 (UTC)[reply]

References

  1. ^ Aono, Naoko (29 August 2018). "The Vision of Toshiyuki Inoko, a Founder of teamLab". Pen. Retrieved 8 October 2020.
  2. ^ Kuzui, Fran (15 September 2018). "Japan's teamLab transcends borders of art and business". Nikkei Asia. Retrieved 13 October 2020.
  3. ^ "teamLab". arc magazine. Retrieved 1 July 2020.
Hi Mkane12, I implemented most of this in a new 'history' section with some slight copy edits to maintain a neutral POV and keep things encyclopedic. The lines I omitted were due to them being from quotes in an interview, which makes it primary material and therefore should not be used- see WP: Interviews. Cmccarthy215 (talk) 21:58, 11 May 2021 (UTC)[reply]
  • What I think should be changed (include citations):

Under the Exhibition section, I would suggest adding the following listings

Could you please incorporate what's already present in the article more cogently into what you proposed. I believe the current subheadings don't make much sense while juxtaposed with your proposed sections. I would simply like some easy readability for me to understand what needs to be added and what should remain. Hope this makes sense. Let me know when this is provided and I'll have another look. PK650 (talk) 09:19, 10 September 2021 (UTC)[reply]
Hi @PK650:, please specify how exactly you would like the article to be organised and open a new request. 14:47, 4 October 2021 (UTC)[reply]

MORI Building DIGITAL ART MUSEUM: teamLab Borderless (2018 - Permanent)[edit]

In 2018, teamLab collaborated with urban developer Mori Building to open a permanent, 10,000 square-meter museum.[1] MORI Building DIGITAL ART MUSEUM: teamLab Borderless in Odaiba, Tokyo uses 520 computers and 470 projectors to create fifty artworks across five different areas: Borderless World, Future Park, Athletics Forest, EN TEA HOUSE, and Forest of Lamps. The “borderless” artworks move around the museum and affect one another.[2]

In its inaugural year, the museum became the most visited single-artist museum in the world with 2.3 million visitors.[3]

teamLab Planets (2018 - 2022)[edit]

teamLab Planets TOKYO also opened in the summer of 2018 showing both iterations of previously-shown artworks and new installations. Visitors take off their shoes and wade into real knee-high water onto which interactive artworks are projected.[4]

The exhibition is scheduled to run until the end of 2022.[5]

teamLab: Massless (2018 - 2019)[edit]

In August of 2018, teamLab brought five artworks to display in teamLab: Massless, the inaugural exhibition of the Amos Rex museum in Helsinki. [6]

More than fifty projectors were used to create the Vortex of Light Particles artwork in the largest exhibition space in the museum. The exhibition closed in January, 2019. [7]

teamLab Borderless Shanghai (2019 - Permanent)[edit]

After the success of teamLab Borderless in Tokyo, the collective opened another permanent museum in Shanghai on November 5, 2019. Spread over 6,600 square meters in Huangpu District Shanghai, the museum features around 50 installations exploring the same concept as the first teamLab Borderless in Tokyo.[8]

The museum is home to both new installations, as well as upgraded versions of previously-shown artworks. For instance, the Forest of Resonating Lamps - One Stroke artwork in teamLab Borderless Shanghai is built at 1.5 times the scale of its sister version in Tokyo.[9]

teamLab SuperNature Macao (2020 - Permanent)[edit]

In 2020, teamLab opened another permanent exhibition at The Venetian Macao. Originally scheduled to open in January 2020, then delayed due to the COVID-19 outbreak, teamLab SuperNature Macao held its Soft Opening on June 15, 2020.[10] The exhibition spans 5,000 square meters with eight-meter-high ceilings in the hotel’s Cotai Expo Hall F, and includes Athletics Forest and Future Park areas.[11]

teamLab: A Forest Where Gods Live (Annually 2016 - 2020)[edit]

teamLab has a recurring annual exhibition titled teamLab: A Forest Where Gods Live that takes place over 500,000 square meters of the forest of Mifuneyama Rakuen.[12] The exhibition features both outdoor and indoor artworks and was selected number one in designboom’s “TOP 10 art installations of 2017”.[13]

  • Why it should be changed:

These edits provide a more comprehensive list of teamLab's major exhibitions, as well as their correct titles.

  • References supporting the possible change (format using the "cite" button):


Mkane12 (talk) 10:05, 23 April 2021 (UTC)[reply]

References

  1. ^ Chung, Stephy (18 June 2018). "Ultra-technologists' to open digital-only museum in Tokyo". CNN Style. Retrieved 23 October 2020.
  2. ^ Vonesh, Marissa (25 June 2018). "Interactive, Digital Art Museum Opens in Tokyo". Smithsonian Magazine. Retrieved 23 October 2020.
  3. ^ Rea, Naomi (7 August 2019). "teamLab's Tokyo Museum Has Become the World's Most Popular Single-Artist Destination, Surpassing the Van Gogh Museum". Artnet News. Retrieved 23 October 2020.
  4. ^ Senda, Shuhei (6 July 2018). "teamlab planets tokyo: a 'body immersive' exhibition of all-encompassing digital art". designboom. Retrieved 10 November 2020.
  5. ^ "teamLab Planets TOKYO". planets.teamlab.art. teamLab. Retrieved 10 November 2020.
  6. ^ "Amos Rex Museum in Helsinki to open with teamLab's installation". pacegallery.com. Pace Gallery. Retrieved 23 October 2020.
  7. ^ "Amos Rex hosts teamLab's Massless exhibition". Floornature. 31 October 2018. Retrieved 23 October 2020.
  8. ^ Stone, Tim (24 October 2019). "TeamLab to open spaces in Shanghai and Macao after breaking attendance records in Tokyo". The Art Newspaper. Retrieved 10 November 2020.
  9. ^ OT Staff (4 November 2019). "Shanghai Gets a Stunning Digital Art Museum". Outlook Traveller. Retrieved 10 November 2020.
  10. ^ Leung, Jenny (12 June 2020). "teamLab returns to open permanent exhibition in Macau". Time Out. Retrieved 10 November 2020.
  11. ^ Mitchell, Bea (19 November 2019). "teamLab SuperNature at Venetian Macao unveils name and exhibits". Blooloop. Retrieved 10 November 2020.
  12. ^ Leung, Gabrielle (8 July 2020). "teamLab to Hold Immersive Outdoor Exhibition at Mifuneyama Rakuen Park". Hypebeast. Retrieved 10 November 2020.
  13. ^ Narea, Isabel (5 December, 2017). "TOP 10 art installations of 2017". designboom. Retrieved 10 November 2020. {{cite news}}: Check date values in: |date= (help)

idiosyncratic punctuation "teamLab?"[edit]

it seems to be written with a lower case t everywhere. I couldn't find an English press release about it. Should it be referred to with a lower case t, like in iPod? 2400:4150:C80:800:C036:8D8A:EE2D:4CF2 (talk) 05:22, 28 August 2022 (UTC)[reply]