Portals of Twilight

From Wikipedia, the free encyclopedia
Portals of Twilight
Cover
GenreRole-playing game
PublisherJudges Guild
Media typePrint

Portals of Twilight is a supplement for fantasy role-playing games published by Judges Guild in 1981.

Contents[edit]

Portals of Twilight is a fantasy campaign setting supplement focusing on a world that characters can travel to using magical portals. The book describes 32 wilderness locations and a city, and provides game statistics for new monsters.[1]

Publication history[edit]

Portals of Twilight was written by Rudy Kraft, and was published by Judges Guild in 1981 as a 48-page book.[1]

TSR opted not to renew Judges Guild's license for D&D when it expired in September 1980. They managed to hold onto their AD&D license a little while longer, so adventures like The Illhiedrin Book (1981), Zienteck (1981), Trial by Fire (1981), and Rudy Kraft's Portals of Twilight (1981) would finish off that line.[2]: 201 

Reception[edit]

Michael Stackpole reviewed Portals of Twilight in The Space Gamer No. 50.[3] The review states that "The real worth of a product is determined by how it sets the atmosphere for an adventure and what sort of characters will be met and dealt with in the adventure."[3] Stackpole continued: "In this work, Rudy Kraft does a fine job of setting up atmosphere and all that in the first ten pages. Then the rest of the 44-page booklet is used for charts and tables. No personalities or anything."[3]

References[edit]

  1. ^ a b Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 110. ISBN 0-87975-653-5.
  2. ^ Shannon Appelcline (2014). Designers & Dragons: The '70s. Evil Hat Productions. ISBN 978-1-61317-075-5.
  3. ^ a b c Stackpole, Michael (April 1982). "Featured Review: Judges Guild Adventures". The Space Gamer (50). Steve Jackson Games: 14–15.