Portal:Martial arts

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The Martial Arts Portal

United States Marine practicing martial arts, 2008

Martial arts are codified systems and traditions of combat practiced for a number of reasons such as self-defence; military and law enforcement applications; competition; physical, mental, and spiritual development; entertainment; and the preservation of a nation's intangible cultural heritage. (Full article...)

Although the earliest evidence of martial arts goes back millennia, the true roots are difficult to reconstruct. Inherent patterns of human aggression which inspire practice of mock combat (in particular wrestling) and optimization of serious close combat as cultural universals are doubtlessly inherited from the pre-human stage and were made into an "art" from the earliest emergence of that concept. Indeed, many universals of martial art are fixed by the specifics of human physiology and not dependent on a specific tradition or era.

Specific martial traditions become identifiable in Classical Antiquity, with disciplines such as shuai jiao, Greek wrestling or those described in the Indian epics or the Spring and Autumn Annals of China. (Full article...)

Selected articles

Selected biography

Maeda circa 1910
Mitsuyo Maeda (前田 光世, Maeda Mitsuyo, born November 18, 1878  – November 28, 1941),

a Brazilian naturalized as Otávio Maeda (Portuguese pronunciation: [oˈtavju maˈedɐ]), was a Japanese judōka (judo practitioner) and prizefighter in no holds barred competitions. He was known as Count Combat or Conde Koma in Spanish and Portuguese, a nickname he picked up in Spain in 1908. Along with Antônio Soshihiro Satake (another naturalized Brazilian), he pioneered judo in Brazil, the United Kingdom, and other countries.

Maeda was fundamental to the development of Brazilian jiu-jitsu, including through his teaching of Carlos Gracie and others of the Gracie family. He was also a promoter of Japanese emigration to Brazil. Maeda won more than 2,000 professional fights in his career- though this claim has been disputed. His accomplishments led to him being called the "toughest man who ever lived" and being referred to as the father of Brazilian Jiu-jitsu. (Full article...)


Selected entertainment

Super Punch-Out!! is a boxing video game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released on September 14, 1994 in North America and again in the same region in 1996. It was released in Europe on January 26, 1995 for the same console and in Japan in 1998 for the Super Famicom through the Nintendo Power flash RAM cartridge series. The game is also included in the GameCube version of Fight Night Round 2 as an extra game due to the inclusion of Little Mac in the game. The game was released for the Wii's Virtual Console in Europe on March 20, 2009, in North America on March 30, 2009, and in Japan on July 7, 2009. The game was also released on the New Nintendo 3DS eShop on May 5, 2016. Nintendo re-released Super Punch-Out!! in the United States in September 2017 as part of the company's Super NES Classic Edition. It is the fourth game in the Punch-Out!! series, taking place after the Punch-Out!! game for the Nintendo Entertainment System (NES).

In Super Punch-Out!! the player controls a boxer as he fights his way to become the World Video Boxing Association champion. Players, fighting from a "behind the back" perspective, must knockout their opponent in three minutes to win. Players can launch jabs, hooks, and uppercuts against their opponents as well as block, dodge, and duck opponents' attacks. Nintendo Integrated Research and Development, led by Genyo Takeda, Minoru Arakawa and Makoto Wada, developed the game. It also featured voice acting by Charles Martinet.

The game received praise from reviewers for its cartoon-like style, its colorful, outlandish opponents, simple gameplay controls, and replay value. The game also featured colorful, detailed graphics, which included the usage of transparency that facilitates the game's "behind the back" perspective. Other reviewers had said that this game lacked the overall appeal, gameplay, or audience of its predecessor.


Sports portals

Selected image


A painting of a pair of nearly naked men engaged in a wrestling match.
A painting of a pair of nearly naked men engaged in a wrestling match.
Credit: Museum Associates/LACMA

Wrestlers is a name shared by three closely related 1899 paintings by American artist Thomas Eakins, (Goodrich catalog #317, #318, #319). The Los Angeles County Museum of Art (LACMA) owns the finished painting (G-317), and the oil sketch (G-318). The Philadelphia Museum of Art (PMA) owns a slightly smaller unfinished version (G-319). All three works depict a pair of nearly naked men engaged in a wrestling match. The setting for the finished painting is the Quaker City Barge Club (defunct), which once stood on Philadelphia's Boathouse Row. (Full article...)


The following are images from various martial arts-related articles on Wikipedia.

Selected quote


Jeet Kune Do favors formlessness so that it can assume all forms and since Jeet Kune Do has no style, it can fit in with all styles. As a result, Jeet Kune Do utilizes all ways and is bound by none and, likewise, uses any techniques which serve its end.


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