User:Sariel Xilo/sandbox

From Wikipedia, the free encyclopedia

Links that might be useful[edit]

Test

D&D/Role playing sources & notes[edit]

Demographics[edit]

Live streams & podcasts[edit]

Playing Online[edit]

Magic: The Gathering & D&D[edit]

Children of Éarte[edit]

Other[edit]

Centre for Women's Justice sources & notes[edit]

Founded in 2016 by Harriet Wistrich.[18]

General Info[edit]

Hidden rape conviction target[edit]

End Violence Against Women Judicial Review[edit]

Voyeurism Judicial Review[edit]

Domestic Abuse Super Complaint[edit]

Tables[edit]

Test Test Test
Test Test Test
Title 1 Title 2 Title 3 Title 4
Sub 1 Sub 2
1 Test Test Date Date

Note: It's always "aux[letter][season number]"; the aux letter is "A", the season number here is "3S", so the parameter is auxA3S.

SeasonPartyEpisodesOriginally aired
First airedLast airedNetwork
1Vox Machina115March 12, 2015 (2015-03-12)October 12, 2017 (2017-10-12)Twitch, YouTube, Alpha (from 2016)
2The Mighty Nein115January 11, 2018 (2018-01-11)N/ATwitch, YouTube, Alpha (until 2019)
One-shotsVarious34February 25, 2016 (2016-02-25)March 16, 2020 (2020-03-16)Twitch, YouTube
Television series
No. overall Part Title Original air date Ref.
Chapter 1: "The Circle of the Vassal & the Veil"
11"The Cold Embrace"May 25, 2023 (2023-05-25)1
Ch. Game Master Players Lightkeeper Ref
1 Matthew Mercer
Taliesin Jaffe Ref
2 Spenser Starke
Taliesin Jaffe Ref
3 Aabria Iyengar
  • Ashly Burch plays as Doctor Elsie Roberts
  • Noshir Dalal as Professor Rajan Savarimuthu
  • Gina Darling as the magician Cordelia Glask
  • Liam O'Brien as the occultist Cosmo Grimm
  • Sam Riegel as the soldier Oscar Grimm
Taliesin Jaffe Ref

Marvels ideas[edit]

Phrasing

Shifting the discussion to phrasing - there are two main places where the language could be updated (lead and box office subsection). So starting with the lead, here are some ideas based on the above discussion:

  1. Keep current phrasing in the lead: The film underperformed at the box-office, grossing $206 million worldwide against a gross production budget of $274.8 million, making it the lowest-grossing film in the MCU and one of the few MCU films not to break even in its theatrical run.
  2. Add a sentence on estimated loss (Deadline) & link to list of box-office bombs: The film underperformed at the box-office, grossing $206 million worldwide against a gross production budget of $274.8 million, making it the lowest-grossing film in the MCU and one of the few MCU films not to break even in its theatrical run. It ultimately lost $237 million, making it one of the biggest box office bombs of all time.
  3. Link to bomb definition & use the word "considered" but leave out estimated loss: The film is considered a box-office bomb, grossing $206 million worldwide against a gross production budget of $274.8 million, making it the lowest-grossing film in the MCU and one of the few MCU films not to break even in its theatrical run.
  4. Link to bomb definition but leave out estimated loss: The film is a box-office bomb, grossing $206 million worldwide against a gross production budget of $274.8 million, making it the lowest-grossing film in the MCU and one of the few MCU films not to break even in its theatrical run.

References[edit]

  1. ^ Waskul, Dennis; Lust, Matt (2004). "Role-Playing and Playing Roles: The Person, Player, and Persona in Fantasy Role-Playing". Symbolic Interaction. 27 (3): 333–356. doi:10.1525/si.2004.27.3.333. ISSN 0195-6086.
  2. ^ Ploeg, Scott D. Vander; Phillips, Kenneth (1998). "Playing With Power: The Science of Magic in Interactive Fantasy". Journal of the Fantastic in the Arts. 9 (2 (34)): 142–156. ISSN 0897-0521.
  3. ^ Garcia, Antero (2017-07-03). "Privilege, Power, and Dungeons & Dragons: How Systems Shape Racial and Gender Identities in Tabletop Role-Playing Games". Mind, Culture, and Activity. 24 (3): 232–246. doi:10.1080/10749039.2017.1293691. ISSN 1074-9039.
  4. ^ "2019 Was D&D's Best Year Ever". ScreenRant. 2020-04-22. Retrieved 2020-04-27.
  5. ^ Hoffer, Christian (April 25, 2020). "Forty Percent of Dungeons & Dragons Players Are 25 or Younger". Comicbook.com. Retrieved 2021-01-27.{{cite web}}: CS1 maint: url-status (link)
  6. ^ Armstrong, Neil (2019-07-13). "No more nerds: how Dungeons & Dragons finally became cool". The Observer. ISSN 0029-7712. Retrieved 2020-04-27.
  7. ^ "Dungeons & Dragons Wouldn't Be What It Is Today Without These Women". Kotaku. Retrieved 2020-04-28.
  8. ^ Kane, Vivian (May 10, 2018). "How Women Are Driving the Dungeons & Dragons Renaissance". The Mary Sue. Retrieved 2020-04-28.{{cite web}}: CS1 maint: url-status (link)
  9. ^ D’Anastasio, Cecilia (2014-08-27). "Dungeons & Dragons Has Caught Up with Third-Wave Feminism". Vice. Retrieved 2020-04-28.
  10. ^ DanielleRiendeau (2014-07-09). "Dungeons & Dragons now allows, and encourages, all forms of sexual identity". Polygon. Retrieved 2020-04-28.
  11. ^ Alimurung, Gendy. "How Dungeons & Dragons somehow became more popular than ever". Washington Post. ISSN 0190-8286. Retrieved 2021-01-27.
  12. ^ Hall, Charlie (2018-04-20). "The next D&D sourcebook will go to podcasters first, and you can listen in". Polygon. Retrieved 2020-04-28.
  13. ^ Hall, Charlie (2019-09-16). "Dungeons & Dragons' next adventure kicks off with a bunch of new podcasts". Polygon. Retrieved 2020-04-28.
  14. ^ "Learning The Shape Of Dungeons & Dragons in 2019 at A Livestream Event". pastemagazine.com. 2019-06-03. Retrieved 2020-04-28.
  15. ^ Hall, Charlie (2015-04-23). "There's more than one way to play D&D with your friends online". Polygon. Retrieved 2020-04-28.
  16. ^ Hall, Charlie (2020-03-04). "Why the Dungeons & Dragons $637 digital collection costs that much". Polygon. Retrieved 2020-04-28.
  17. ^ Hall, Charlie (2020-03-17). "How to play Dungeons & Dragons and other pen-and-paper games without leaving home". Polygon. Retrieved 2020-04-28.
  18. ^ "Centre for Women's Justice". Centre for Women's Justice. Retrieved 2020-05-28.