User:QuickWittedHare/Juggernaut (1985 video game) (1)

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Juggernaut
Developer(s)Pete Cooke[1]
Publisher(s)CRL Group PLC[1]
Writer(s)Pete Cooke[1]
Platform(s) ZX Spectrum 48K, Amstrad CPC
ReleaseZX Spectrum
August 1985
Amstrad CPC
November 1985
Genre(s)Vehicle Simulation
Mode(s)Single-player

Juggernaut (/ˈdʒʌgəˌnɔːt//ˈdʒʌgəˌnɔːt/; is a 1985 vehicle simulation game developed by the British company CRL Group PLC[1]. It was developed by Pete Cooke, Ian Ellery, and Jay Derrett[2]. The game was released in 1985 on the ZX Spectrum 48K and the Amstrad CPC. It is coined as being one of the first truck driving simulators.[3]

Gameplay[edit]

The player starts off in a small company and is responsible for the truck. Each day, the player is responsible for delivering a certain amount of cargo including timber, coal, oil, and fruits and vegetables.[4][5]

At the very beginning, the player selects a truck to drive. There are four different trucks that can be driven, each with a different size of trailer, length and load capacity. The larger trucks can hold more, but are more difficult to maneuver. This is important when loading and unloading goods because if a boundary of the map is hit, the vehicle and cargo will become damaged.

There is also a practice mode, where players can learn how to drive the trucks in various situations, such as at intersections or simple parking.[3] When starting a game, the game procedurally generates a city for the player to deliver cargo in. The game also randomly generates a volume of goods to be transported.

Game world and interface[edit]

The truck is modeled after a tractor trailer with a 5th wheel coupling. The game simulates the trailer jackknifing when reversing, which is one of the difficulties in the game due to the road and building positioning, necessitating the reverse gear. The truck has 3 speeds: 2 forwards and 1 reverse.[3]

The game uses 2-dimensional vector graphics[2], with the truck and map being shown from above. The city consists of a map made up of 16 x 8 sections, consisting of various roads, intersections, and buildings that largely determine the game mechanics. The buildings include a police station, a gas station, and places to load and unload goods. There is no movement in the city other than the player's truck, but there are zones where the speed limit is enforced.[4]

An interface at the top displays various statistics such as damage, speed, fuel, time, and gear, along with statistics about targets.[3] A map below the interface displays the truck, roads, and buildings.[3]

Ratings[edit]

References[edit]

  1. ^ a b c d "Juggernaut". Retro Gamer. Retro Gamer. 17 May 2009. Retrieved 12 March 2019.{{cite web}}: CS1 maint: date and year (link)
  2. ^ a b "Juggernaut". Spectrum Computing. Spectrum Computing. Retrieved 3 March 2019.
  3. ^ a b c d e f g h i j k l "Crash ZX Spectrum" (PDF). Newsfield. 9 August 1985 [1985]. p. 118. Retrieved 12 March 2019.{{cite web}}: CS1 maint: date and year (link) CS1 maint: url-status (link)
  4. ^ a b "Juggernaut by Peter Cooke". CRL. Archived from the original on 2015-09-07. Retrieved 2016-05-16.
  5. ^ "We got ourselves a convoy!" (journal) (18) (Your Spectrum ed.). Sportscene Specialist Press. September 1985: 3. {{cite journal}}: Cite journal requires |journal= (help)CS1 maint: date and year (link)
  6. ^ a b c d "Computer Gamer". August 1985 [1985]. p. 61. Retrieved 12 March 2019.{{cite web}}: CS1 maint: date and year (link) CS1 maint: url-status (link)
  7. ^ "Home Computing Weekly". 6 August 1985 [1985]. p. 10. Retrieved 12 March 2019.{{cite web}}: CS1 maint: date and year (link) CS1 maint: url-status (link)
  8. ^ "Sinclair User". August 1985 [1985]. p. 20. Retrieved 12 March 2019.{{cite web}}: CS1 maint: date and year (link) CS1 maint: url-status (link)

Category:Vehicle simulation games Category:Amstrad CPC games Category:ZX Spectrum games Category:Video games developed in the United Kingdom Category:1985 video games Category:Video games using procedural generation Category:Single-player video games