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Mahjong Culture[edit]

Playing Mahjong

Mahjong culture, refers to the various practices encompassing the game Mahjong, a game based on tiles that originated from Southern China toward the end of the Qing Dynasty in the mid 1800s.[1] The game has evolved throughout the centuries, such that it has been played in different parts of the world with various beliefs and cultures. Throughout its evolution, the game has also been said to beneficial for social engagement and intellectual stimulation.

World Map

Popularizing Mahjong in Different Parts of the World[edit]

China[edit]

The game Mahjong was created in 1846 by an imperial servant named Chen Yumen., who was an excellent card player and talented diplomat from the city of Ningbo. His idea of the game was inspired from several card games from more than twelve hundred years ago. It started with the game yehtzu pai which was later named ya pai, a card game composed of 32 cards made of ivory or wood. The cards were the comparable to the size of regular playing cards but the appearance was more like of the mahjong tiles. The rules of the game continue to evolved and was later named ma tiao which composed of 40 cards with four suits and were numbered from one to nine with 4 bonus cards. The game became very popular in China as it became a form of distraction to people when the imperial empire was replaced by a republic.[2]

United States[edit]

Mahjong evolved in the United States during the years of depression, war and post war expansion. National, regional and community forms were organized discretely. Because of this, the National Mahjong League was created and the members created a national version of the international Chinese game. Mahjong manufacturers moved form China to the plastic fabricating shops in New York City and the development of these factories allowed American mahjong to be more renowned in the domestic industry. [3]

Great Britain

Mahjong was introduced in Great Britain in 1923 and became very popular. The British did not divert much from the rules introduced by China. It is only played a bit differently and with notional money.[4]

Netherlands[edit]

Mahjong was introduced to the Netherlands in the 1920s and followed the Babcock rules introduced by Joseph Babcock. Mahjong Dutch Association was also founded in 2004. [5]

Philippines[edit]

The Chinese brought a lot of influence to the Filipinos when it comes to Mahjong. Filipinos love to play Mahjong in gatherings like attending to wakes or even just an ordinary gathering of friends and families. [6]

Social Benefits[edit]

Mahjong promotes social engagement which improves cognition, attention and memory, especially in the elderly population. [7] Wellness mahjong allows gives the elderly an opportunity to expand their interesting social interactions and well as to maintain a healthy life by exercising the cognitive function of the brain. [8]

References:[edit]

  1. ^ "Why mahjong is a global phenomenon". Culture. 2023-07-06. Retrieved 2023-11-20.
  2. ^ Rep, Jelte (2006). The Great Mahjong Book: History, Lore, and Play. Turtle Publishing. pp. 51–52.
  3. ^ Heinz, Annelise (April 2021). Mahjong: A Chinese Game and the Making of Modern American Culture. Oxford Academic. p. 162.
  4. ^ Gregory, Peter (2018). "Mah-Jong British Rules" (PDF).
  5. ^ "Mah Jong sets.co.uk".
  6. ^ Gorecho, Dennis (January 26, 2023). "Mahjong as part of Chinese Influence in Filipino Culture". Business Mirror.
  7. ^ Levine, Jeffrey (May 24, 2022). "Mahjong and the benefits of Social Engagement". Journal of the American Geriatrics Society.
  8. ^ Zhang, J. (2018). "Wellness Mahjong- An Effective Recreational Activity and Healthy Pathway to Fulfilling Active Aging for Elderly". Innovation in Aging. 2 (1).