Talk:Wizardry 8

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Old discussions[edit]

This article reads more like a review than an encyclopedia article. JIP | Talk 08:22, 31 October 2005 (UTC)[reply]

Agreed. Much of the article reads like a positive review, and not a reference work. I purged a few obvious ones, but this article needs a serious re-examination to enforce the neutral point of view Alan De Smet | Talk 06:30, 12 September 2006 (UTC)[reply]

I used Wizardry and Proving_Grounds_of_the_Mad_Overlord (Wiz 1) as a template and as such removed the wikify bit. Since those two seem okay, then I presume that this way is okay too. It was a first effort there, and usually I'd get a bit more of a chance to fix it up before getting criticism. 5 edits in 30 seconds after initial creation is pretty incredible, don't you think? LOL. Anyway, I hope its okay for you guys now. I also hope nobody is too upset that I wiped most of the first draft to rewrite it. I don't think that anyone else made any major contributions to it other than me before doing that. Next time, can you give me a few minutes to see if I fix it up first? Ta. 203.122.214.140 09:04, 31 October 2005 (UTC)[reply]

Okay sorry I checked the time stamps. 1 edit in 30 seconds, another 1 minute after that, and a 3rd 5 minutes later. So only 3 total. My bad. Still seemed a bit harsh, and a bit quick to criticise. Yes, I know, sandbox, but come on guys. 203.122.214.140 09:06, 31 October 2005 (UTC)[reply]


For the record, 233MHz with 64MB of RAM is actually rather wimpy by 2001 standards. I went to college in 2000 with a 500MHz processor and 256MB of RAM, and mine was rather far from being the best gaming computer in my dorm.

I agree. I don't know what kind of computer you (@author) are playing on, but 80% of the stuff you put into the "Game Play" section is bias, exaggerated, and blatently based on trial on a circa 1996 computer. In 2001, I had a 2.4 Ghz processor (still using it), a NVidia Geforce 420 MX (still using it), and 256MB RAM (upgraded it to 1GB last year). Perhaps you should download the 1.2.4 patch from Sir-Tech and reinstall, and if you have a better computer, you may change your mind. -TheRaven7


Sat 22 April 2006 editor. I'm tired of all the bashing Wizardry was getting. It's a great game, if people are so fixiated on graphics they should stick to FPS games where you don't need an "your IQ must be THIS HIGH to enter" sign. And speaking of linear stories, I can point you in dozens of other "RPG"s that are even worse. Yes, this means you, Final Fantasy fanboys. Don't you dare tell me FF games aren't linear. I enjoy FF as well but that doesn't mean I ignore it's flaws. No game is perfect, and besides what is perfect for you will not be perfect for someone else. Be a fan, not a fanboi.



Look at parts 1 and 2 in the "Plot" section -- they are exactly the same, aside from the name of the paths. Someone accidentally copied & pasted or something. —Preceding unsigned comment added by 168.169.75.1 (talk) 14:16, 2 June 2008 (UTC)[reply]

Not so. Umpani is switched for T'Rang, Mt. Gigas is switched for Marten's Bluff. The difference is the party's alliance at the end of Wizardry 7. Digifiend (talk) 13:24, 20 June 2008 (UTC)[reply]

SirTech Canada[edit]

Sir-Tech Canada was disloved around Christmas 2003. A lot of good people lost our jobs and went to E.A. or other places. Sir-Tech US closed in 2001 BEFORE the release of Wizardry 8! Our games are not public domain, but as far as Wizardry 8 goes, no one holds the copyright as we were not bought out... it is abandonware, and can (should) be copied and shared unless Sir-Tech regroups someday ;) —Preceding unsigned comment added by 142.161.148.2 (talk) 11:35, 21 August 2008 (UTC)[reply]

No clue what you meant by "our", but just because the USA office was closed doesn't mean the office in Canada is not able to hold copyright to Wizardry 8. As far as I know copyright remains to exist even after the creators go bankrupt, pass away or otherwise vanish from planet earth! Although I doubt an organization like Sir-Tech could sue someone for copying a game that's becomnig extremely rare to purchase ;P Redtails (talk) 16:21, 18 July 2009 (UTC)[reply]

Gameplay Section needs Rewrite.[edit]

I just went to this article today after my friend asked me if I had ever heard about the game. I had not, so I went here to read up about the game. The Gameplay section is way too out of focus. The first paragraph discusses the primary role of the player in the game, a paragraph that should be in the Story section. The fact that the main quest of the game is to find some artifacts and put them on some altar to become a God is not part of the Gameplay, it is the premise of the story behind the game. It should be in the Story section.

The article also mentions nothing about how the game is actually played. It mentions things that are different from previous installments, and mentions the automap system, but it doesn't actually ever go over the ACTUAL gameplay in the game! I have no idea how this game is played. All I know is that monsters appear on the mini-map, unlike the previous games, and that you can kill them. I also know that there are at least three locations, two of which decide where you start and the third is where your party allies are. That's about all I know about this game, in regards to gameplay. That's not a complete article in the least.

Since I know nothing about this game myself, it is not my place to edit this article. I have nothing to go on, not even experience. As such, someone who has actually played this game in any amount should be the one to make the changes. Polantaris (talk) 08:47, 2 November 2010 (UTC)[reply]

Citations would be nice[edit]

I would have to agree that this article does not read like an article. I removed an uncited insult to people who didn't like the game. It may be true or not but without citations it just sounds like a pot shot at those who dislike your pet game. — Preceding unsigned comment added by 206.174.15.122 (talk) 23:08, 22 May 2013 (UTC)[reply]

Brenda Romero/Braithwaite's role[edit]

Can anyone find a source for the (seemingly erroneous) claim that Brenda worked as Lead Designer on Wizardry 8? Her MobyGames article lists her credit as 'Game Design' and 'NPC Scripting & Dialogue', and Wizardry 8's MobyGames article lists 4 other developers alongside her in a 'Game Design' role. Is there any basis to emphasising her role in the production over her fellow designers? 58.7.75.180 (talk) 11:37, 13 July 2014 (UTC)[reply]

External links modified[edit]

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Source[edit]

Numerous interviews and features on Wizardry 8 may be accessed through its old home page:

JimmyBlackwing (talk) 22:04, 13 August 2017 (UTC)[reply]