Talk:Stealth Chess

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The explanation of how an assassin moves is not very good. I play chess. I don't understand it ;) Bardsandwarriors 10:28, 19 March 2006 (UTC)[reply]

Which bit don't you understand? --Yar Kramer 16:33, 19 March 2006 (UTC)[reply]
Righto, here is my understanding...The concept of the assassin is that it can move a great distance in any direction, depending on the length of slurk that one controls. So, if an assassin is able to move the entire length of the slurk, it can then move up to eight squares in any direction, followed by one square in any other direction (unique). This is mitigated however, by the presence of other assassins in the slurk. Since assassins cannot capture one another, one can box one's opponent down at one end, such that they cannot fully exploit the length of the slurk and hence their special ability.
Should this be added to the page? Jeremy 06:41, 28 March 2006 (UTC)[reply]
Well ... maybe not that last bit about how it's migitated. I mean, we don't want to have a FAQ or guidebook here ... --Yar Kramer 14:54, 28 March 2006 (UTC)[reply]
That is much better, thank you :) But once on the chequerboard, does the Assassin continue to move at one square per turn, or how else can it capture pieces in the middle of the board? I think a full explanation of the rule would be useful; either that, or don't explain the rule at all, and include a link to a permanent site which does explain it. Bardsandwarriors 08:04, 15 April 2006 (UTC)[reply]
Outside the Slurk, it's one square per turn in any direction (like a king), or two to capture. --Yar Kramer 18:58, 15 April 2006 (UTC)[reply]
ok, so correct this if wrong: "Once the Assassin is in The Slurk, each movement made is a representation of one move made on the main grid. This permits the Assassin to travel invisibly on the main grid, and when ready, to strike suddenly with a capture. The Assassin's entry point to the Slurk must be noted, and all invisible moves start from that square. For instance, say it enters the Slurk adjacent to h4. On the next move it can be moved to the Slurk next to h3; and on the next move could suddenly appear at g4 (if the square is free), and make a further move to capture a piece on f3." Bards 20:19, 27 April 2006 (UTC)[reply]

cripple mr. onion and Thud[edit]

should the two of these articles be linked back to this one? Cripple_Mr_Onion Thud or at least included in the OTHER on the catagory, just for purposes of conectivity.

I just added a See Also section specifically for Thud, I'll add Cripple Mr. Onion aswell if you like. Patch86 14:38, 3 January 2007 (UTC)[reply]

Movement[edit]

It's still not very clear how the assassin moves. Are the slurks like gutters that the assassin moves back and forth in (Producing a "danger zone" around the edges of the board, but leaving the center of the board free from surprise attack.)? Or is it like a whole parallel board where the assassin can move invisibly until suddenly reemerging onto the visible board? APL (talk) 16:01, 11 March 2009 (UTC)[reply]

The latter. I've updated the text to clarify. —Yar Kramer (talk) 16:25, 11 March 2009 (UTC)[reply]
Thanks. That makes it a lot more clear. APL (talk) 01:26, 12 March 2009 (UTC)[reply]

Non-Pratchett Stealth Chess[edit]

There is apparently also another version of stealth chess not based on Terry Pratchett's version, which was manufactured and sold by a california company in the late 1990's. http://www.chessvariants.com/crossover.dir/stealthchess.html Bob the Hamster (talk) 21:34, 16 July 2009 (UTC)[reply]