Talk:Incredibuild

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I have seen the pages about Xoreax and Incredibuild were already deleted before because of "lack of notability". consider the IncrediBuild notable, as it is widely known in the software development companies I know (most of them being game developers - I have no idea why other SW developers seem not to be using it, as it does not seem to be related to game development at all). I hope existence of Gamasutra review can prove the notability? I understand the article as I submitted it now is probably not a very high quality, hopefully someone can help? I am not sure - perhaps there could exist a page about IncrediBuild and not about the company itself? They are developing only this one product, nothing else. --BIS Ondrej (talk) 13:17, 3 June 2008 (UTC)[reply]

Merge the two Xoreax pages?[edit]

Thinking about it more, I think the article could be perhaps merged with Xoreax Grid Engine, as this technology is what is important - it is the core of the IncrediBuild product, and the company is not developing anything else but this technology and a product based on it. Unless there are objections, I will merge the pages and place only a redirect here. --BIS Ondrej (talk) 18:56, 11 June 2008 (UTC)[reply]

I have merged them and hopefully increased quality somewhat.--BIS Ondrej (talk) 12:04, 12 June 2008 (UTC)[reply]
No, the quality is not increased when the article's title does not suit its content. Stop doing mindless merges! 194.90.134.254 (talk) 08:18, 16 February 2015 (UTC)[reply]
I think it definitely makes sense to keep XGE, Incredibuild, and Xoreax in one article. Maybe the format needs work, but there isn't enough to encyclopedically cover them separately. -- Consumed Crustacean (talk) 17:25, 10 July 2015 (UTC)[reply]

Finding non-primary sources[edit]

IncrediBuild is used all over game dev, but finding decent non-primary sources on the web is throwing me a bit. I'm sure it doesn't help that this isn't a user-facing technology.

  • [1] a review from 2003
  • [2] it's an Epic employee noting that UE4's UBT can invoke XGE directly, corresponding with [3] and [4]
  • [5] similar info from Crytek
  • Turn 10 using Incredibuild [6] [7]
  • [8] Inquirer close but not quite parroting a press release
  • Stardock used it at least at some point [9][10]. So did Valve: [11]. But these are a forum and a wiki respectively...
  • El Reg talking about XGE [12]

-- Consumed Crustacean (talk) 20:46, 29 August 2015 (UTC)[reply]

External links modified[edit]

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