Arden: The World of Shakespeare

From Wikipedia, the free encyclopedia

Arden: The World of Shakespeare was a proposed massively multiplayer online game to be created by a team led by Edward Castronova of Indiana University.

The project was sponsored by a $250,000 MacArthur Foundation grant.[1] The game was intended for experimental economics (and potentially other social science experiments), in addition to teaching players about the works of William Shakespeare. However, it was released in incomplete form as a plugin to the Neverwinter Nights game, due to lack of funds and dissatisfaction with the gameplay.[2]

References[edit]

  1. ^ Baker, Chris (March 24, 2008). "Trying to Design a Truly Entertaining Game Can Defeat Even a Certified Genius". Wired. Archived from the original on 2022-03-31. Retrieved August 1, 2022.
  2. ^ Naone, Erica (December 5, 2007). "Virtual Labor Lost". MIT Technology Review. Archived from the original on 2022-01-21. Retrieved August 1, 2022.

External links[edit]