8th Annual Interactive Achievement Awards

From Wikipedia, the free encyclopedia
8th Annual Interactive Achievement Awards
DateFebruary 1, 2005 (2005-02-01)
VenueGreen Valley Ranch
CountryLas Vegas, Nevada, USA
Hosted byKurt Scholler and Cory Rouse
Highlights
Most awardsHalf-Life 2 (9)
Most nominationsHalf-Life 2 (11)
Game of the YearHalf-Life 2
Hall of FameTrip Hawkins
← 7th · D.I.C.E. Awards · 9th →

The 8th Annual Interactive Achievement Awards was the 8th edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry during 2004. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS) and were held at the Green Valley Ranch Resort in Las Vegas, Nevada on February 1, 2005 (2005-02-01). It was also held as part of the Academy's 2005 D.I.C.E. Summit. It was hosted by Kurt Scholler and Cory Rouse, and featured presenters including Lorne Lanning, Tommy Tallarico, Ray Muzyka, Greg Zeschuk, Stan Lee, Sid Meier, Jack Tretton, and Doug Lowenstein.[1]

The award for "Online Gameplay" had been reintroduced as a craft award instead of a genre award.[2] This year's finalists were listed for "Wireless Game of the Year" along with the computer award for "Children's Game of the Year".

Half-Life 2 received the most nominations and won the most awards, including "Game of the Year". As a publisher, Vivendi Universal Games won the most awards, while Nintendo and Sony Computer Entertainment received the most nominations. Nintendo also tied with Electronic Arts for having the most nominated games while Nintendo had the most award-winning games. The Mario franchise had two award-winning titles with Paper Mario: The Thousand-Year Door for "Console Role-Playing Game of the Year" and Super Mario 64 DS for "Wireless Game of the Year". This would be the final year that would have separate genre awards for console and computer.

Trip Hawkins, founder of Electronic Arts, was inducted into the Academy of Interactive Arts & Sciences Hall of Fame.

Winners and Nominees[edit]

Winners are listed first, highlighted in boldface, and indicated with a double dagger (‡).[3][4][5][6]

Console Game of the Year
Computer Game of the Year

Innovation Awards[edit]

Outstanding Innovation in Computer Gaming
Outstanding Innovation in Console Gaming

Craft Awards[edit]

Genre Awards[edit]

Console[edit]

Console Platform Action/Adventure Game of the Year
Console Action/Adventure Game of the Year

Handheld[edit]

Computer[edit]

Computer Action/Adventure Game of the Year

Online Awards[edit]

Hall of Fame Award[edit]

Multiple nominations and awards[edit]

Multiple Nominations[edit]

Multiple awards[edit]

Games that received multiple awards
Awards Game
9 Half-Life 2
4 Halo 2
2 Fable
Grand Theft Auto: San Andreas
Katamari Damacy
Awards by company
Awards Games Company
10 2 Vivendi Universal Games
9 1 Valve
7 3 Microsoft Game Studios
4 4 Nintendo
3 3 Electronic Arts
2 Namco
2 Activision
Atari
Ubisoft
1 Rockstar North

External links[edit]

References[edit]

  1. ^ "8th Annual Interactive Achievement Awards". Owlapps. Retrieved 20 December 2023.
  2. ^ "8th Annual Interactive Achievement Awards Procedures & Rules" (PDF). Academy of Interactive Arts & Sciences. Archived from the original (PDF) on January 17, 2005. Retrieved 25 December 2023.
  3. ^ "Academy of Interactive Arts & Sciences (AIAS) Announces Finalists for 8th Annual Interactive Achievement Awards". Academy of Interactive Arts and Sciences. January 25, 2005. Archived from the original on February 8, 2005. Retrieved 15 January 2024.
  4. ^ "8th Annual Interactive Achievement Awards: Finalists". Academy of Interactive Arts & Sciences. Archived from the original on 2005-03-02. Retrieved 19 July 2023.
  5. ^ Feldman, Curt (February 2, 2005). "Half-Life 2 named Game of the Year D.I.C.E. Awards". GameSpot. GameSpot. Archived from the original on 26 December 2022. Retrieved 26 December 2022.
  6. ^ Blevins, Tal. "DICE 2005: AIAS Best of 2004 Awards". IGN. Retrieved 19 July 2023.
  7. ^ "D.I.C.E. Special Awards". Academy of Interactive Arts & Sciences. Academy of Interactive Arts & Sciences. Retrieved 1 June 2022.